User:Fallschirmjäger/Serious Map Game



Welcome to the Serious map Game! And you guessed it, more serious. This version revovles much more around tactics and reality. It's not just a question of win or loose if you have a big army of such, natural disasters, npcs and much more are very real in this game! You simply play by the others map game rules but we have a few extra rules here: Remember alot can happen in this game that didn't happen before. NPC nations can attack you out of nowhere and your troops wont always reach the enemy nation.
 * We are much more serious.
 * Think about your decisions!
 * Have fun!

No matter if it's 1700s or 1800s it's all in the modern age!

Army
Your army is the forefront of your nation, ready to protect and serve...and invade. But without many things your army cannot function and will quickly absorb your money and die! You must make sure your army is correctly funded. You can also upgrade you army, upgrading takes up your turn each year. The upgrades go in this order. Maintaining the army will cost more depending on how high you upgrade it. You must upgrade it through the ranks, you can't go straight to the top.

(Optional) Conscription - Unless you have state propaganda researched then it will decrease your pops' happiness and increase the chance of civil unrest but it will heavily increase your military personnel rate.

Low Level Advanced (5b) - Ups your army so their are more of them and more guns! This helps you achieve the higher level. It also increases your chances of winning against

Advanced Level (10b Oil Mining required) - Your army is more capable of fighting across vast terrain and will suffer less from deserting and morale loss

Professional Army (12b) Say bye, bye to conscription and hello to commandos rappling in from helicopters and shooting LMGs one handed with cigars. This increases your chance of winning against Conscription armies low level and advanced and the morale. Your forces respond better to disasters such as earthquakes and blizzards when they're out in the field.

Mechanized (15b) - Your military is able to use ground forces, air forces and sea forces as a three pronged attack on a nation, this increases your morale aswell as your personnel rate. Your military is able to sweep through all terrain in any wether.

WMD - (20b) - Your military now can use weapons of mass destruction that...cause...destruction! Yay! Anyway, using these will increase the chance of powerplant failure and disaster aswell as the chance of NPC nations attacking you! They all kill off the place in a radius. You can also pick what WMDs you want, each vary in stats: Chemical Weapons: Decreases the chance of earthquakes and other natural disasters in the area but at least half your force is likely to die off due to the chemicals once they invade. Atomic Weapons: Wipes the area off the planet but the likelyhood of spills, earthquakes and natural disasters are increased in the area, your population may suffer radiation poisoning and you have to pay them! Using these as a method of attack will usually cause your population to hate, and if you do use them, your troops must follow it into the aftermath to occupy the land.

Space Warfare - (40b Space travel required) Who needs launch centers when you have a space station that can launch WMDs? Up in the sky you can orbit the planet and launch hell on your opposer. The station delays the attack by a day due to it having to take an orbit but who minds? These space stations can be attack by others that have them.

Section 1
You have to research things to be able to get stuff! You can't go mining with stick and stones, this the modern age! Here you can choose whatever you want to research from the list but it takes a while. It's split into sections and you can only pick researchers out of section you're into until you're notified you're in the next!

Fracking 2days (Provides your nation with gas and warm houses, your population are happy!)

State Propaganda 4 days (The state sees all! This helps you tell your population things that aren't really true, but who cares we're a democracy right...right?) Oil Mining (Ah, Oil, the rich mans water, liquid gold. This helps you fund your army aswell as lets your population whizz about in fast cars and live in nice buildings. That makes them like you!)

Mass Production  6 days (Lets your factories produce things faster! For example, if you want a tank, you get it much faster!)

Broadcasting Service 7 days (Gives you the ability to broadcast things on your nations t.v. Your citizens become happy but are more worldly wise, therefore more prone to protesting.)

Governments
Republic - Democracy! Your population is mostly happy and the likely hood of rebellion is less. NPC nations wont attack you as often and even offer you alliances!

Facism - Gah! Your people believe they're the master race! Because they think that they're a little more prone to being told what to do by yourself, I guess that's good... But NPC nations will not offer alliances unless they to are facist and communist NPCs will attack you straightout if you even move near them. Rebellion is nothing, your people wont rebel agains their own 'master race'.

Communism - Equality! With a dictator... Again, you are Supreme Dictator, your production is much faster but your people are more prone to rebellion, but you're a dictator, punish the people! Your population also dislikes you very much but your military morale is high.

Monarchy - Huzzah! You get to rule your nation with an iron fist. The aristocracy love you but the general population hates you... Your people will probably rebel but you have acess to the Royal Guard, a high level aristocratic guard that will protect the King/Queen and country if need be. They can only be activated when a rebellion is happening, not in an invasion.

Theoracy - Religion! God rules your nation...along with you... People think they're the chosen race and you're the messiah, they love you! Chance of nationwide rebellion is significantly reduced but hostile groups are active in your nation. NPCs consider you an evil crazy nation but other theocracys like you.

Europe
- Facist Republic of Greenland (Evergreen) Economy: 7.5b|User:Fallschirmjäger MOD

- Republic of Rusj (Pale Red) Economy: 6b|User:SlavaniaRepublic MOD

- Kingdom of Lyonesse (Lime Green) Economy: 6b|User:Lothian1

 Asia 

- Korean Empire (Yellow) Economy: 6.5b|User:GrunkiaGovernment

- Communist State of Yag (Black) Economy:6b|User:Mangdublah

- Persian Peoples Republic (Purple) Economy: 6b|User:Pete007

 Americas 

 Antarctica 

Pacts
Greenland-Rusj Pact

NPC Nations
Current NPC Nations:

Democracy of Texas Economy: 9.5b

Theocracy of Pakistan Economy: 8b

Syrian People's Republic Economy: 2b

Facist Republic of Norway Economy: 9b

Kingdom of New Zealand  Economy 8b

Antarctican Federation Economy 8b

Kingdom of South Africa Economy 7b

Basic rules:

All NPC Nations are in grey. NPC Nations may attack Users.

Criteria:

- Distance from an NPC (common border between a User and an NPC may lead to constant war)

- Types of Government (fascist NPCs are more likely to attack communist users etc...)

- NPCs can offer peace alliances (Usually if NPC is same gov i.e Facist and nearby etc...)

- NPC Nations are harder to invade.

- NPC Nations are controlled at a MODs discretion

1900 AD A New Age (Bonus of Age: Probability of finding Oil much higher)

 * Korean Empire is created, and invites all of the Korean peninsula, and Southern Manchuria, around the Mukden area.
 * MOD note You must ask before joining the game at User:Fallschrimjäger, please specify your name next to your nation.
 * Korean peninsula and a portion of China accept. The Korean Empire find oil just of the coast and construct an oil rig, 0.5b bonus.
 * Apology from GrunkiaGovernment
 * MOD Korean peninsula accepts
 * Rusj declares independence and claims Moscow, Tver, Udmurtia, Tatarstan, Smolensk, Krasnodar, Kursk, Pskov.
 * MOD: Varying regions accept. Buisnessmen in Rusj point the nation eastwards, claiming that their may be oil there that could make Rusj dominante the global market.
 * Facist Republic of Greenland is founded.
 * MOD Various Greenlandian regions accept (see map).
 * Principality of Lyonesse is created in Bretagne, France also to MOD, Royal Blue was our chosen color not Lime green which I cannot see.
 * MOD Bretagne and some neighboring provinces join Lyonesse.
 * MOD Note you get the colour you're given, asking means you may get it.
 * Note to MOD......Lyonesse is not your "kid", you will speak with respect or not at all sir.
 * Lyonesse turns over control of ALL provinces to Rusj then, dissolves its Government and removes itself from the game.
 * Yag is created and claims Saudi Arabia and Qatar.
 * MOD Various regions accept (see map).
 * MOD Note: Military updates and Researching are out of order until notice. They should be back up in due time. Thanks.
 * Korean Empire wishes to sign an alliance with Yag.
 * Yag has found an oil field nearby, 0.5b to their bank.
 * Facist Republic of Greenland finds oil offshore, 0.5b to their bank
 * MOD  Persian Peoples Republic is created and claims  Hormozgan and Busherhr, Naples and Venice and Peloponnese.