User:HolyLand/The brutal years.

wanne play a more chalenging mor difficult map game? join the brutal years!

please do move it to its proper place, i do not know how to do this.

User/holyland/mapgame/brutal years

Players: (only mods may add this section)

 * █ United Templar Islands (dark-green)


 * 39.600 inhab (beginning city:Havana) Ships: 0, Armies: 0
 * █  Lyonesse (dark-red)


 * 34.500 (beginning city:Wessex) Ships: 0, Armies: 0

rules
'''Rules different from map game!!!!!! So READ them carefully!!!!'''
 * New years start daily at GMT 0:00. starting date 1000AD
 * Only one action per nation per day (except diplomatic activities, which are additional).
 * invation of a (or severa)l territory(s) is one action
 * for invading an army of 10.000 is needed, no settelers are needed. invading time:1 year (invading means you move into a territory inhabitated by another tribe and you subdue them and rule them)
 * joining:asking for a (or several)territory(s) to join is one action
 * for joining 20.000 settlers are needed, no army is needed. joining time:2 years (Joining means you move in with a small band of your own settlers and ask the local tribe to join your nation)
 * Colonizing/Setteling in a territory is 1 action.
 * for setteling: 40.000 settlers + 10.000 soldiers are needed. setting time: 0 years (setteling means your nation moves in and the local tribe moves out.
 * swapping a (or serveral) territory(s) with another nation is an action
 * 1 Invation+ 1 Asking+ 1 Swap (1 turn)
 * boat construction (1 action) Ships needs 1000 inhab to construct and to move.
 * soldier camp construction (1 action)
 * store house construction (1 action)
 * army construction (1 action)
 * settler contruction (1 action)
 * Mods MAY delete your actions, if they are impossible. mod is Holyland
 * Territory changes must be approved by moderators.
 * Please don't add/remove territory until a mod has approved the territory change in the game.
 * We are playing on imaginary world map with administrative divisons. Every nation can claim maximum of 1 province
 * how to create your nation: indicate were you start (tell Holyland). then give name of nation put a dot as to indicate Beginning town/Home town. grouth stages of city:
 * ​Beginning town size: 24.000
 * Merchant town: 50.000 (this city can now support building of ships)
 * Provincial town: 75.000 (this city now can supprt building of armies.)
 * Provincial Capitol:100.000 (this city can now support building of settlers)
 * one nation per player, one player per nation.
 * if the nation is land locked, it can only expand by claiming land next to it.
 * If a nation is on a river, or inland lake, it can expand by bording a ship and travel where it likes, but remember traveling takes time.
 * crossing a sea takes time. (Risky)
 * crossing a river/lake takes time
 * crossing a mountain takes time. (Risky)
 * crossing a dessert takes time. (Risky)
 * building a ship takes time.
 * expand into another continent, you can, but there could be consequenses, uprisings, independant movements, easier to invade by locals.
 * if you control 1 state you may only build: 1 army,  2 states you may own = 2 armies etc.
 * 2 armies = 2 invations can be requested or 2 states can be asked to join.
 * dark gray areas can be asked for they are not NPC, BUT these are areas with difficulties:
 * the north: extreme cold/slow moveablity
 * the south: extreme cold/slow moveablity
 * desserts: drought/slow moveablity
 * Jungle: desease/slow moveablity
 * Mountains: extreme cold/slow moveablity

1000AD(L)

 * UTI builds the homecity of Havana (25.000 inhabitants)
 * Mod: spring has been good and kind ( polulation increase +20%) UTI now 30000 inhab.

1001AD(S)

 * UTI request the next cuban state next to ours to join
 * Mod: summer has been good and warm ( polulation increase +20%) 36.000 inhab
 * request denied: not enough inhab to either invade or colonize.
 * UTI needs Provincial town: 75.000 (this city now can supprt building of armies.)
 * UTI or needs Provincial Capitol:100.000 (this city can now support building of settlers)
 * Lyonesse builds the homecity of Wessex. (25.000 inhabitants)
 * Mod: summer has been warm and rainy, great crop ( polulation increase +20%) 30.000 inhab

1002AD(F)

 * UTI request next cuban state to ours to join.
 * Mod: fall had a good crop ( polulation increase +12%) 36.000 inhab) 39.600 inhab
 * request denied: not enough inhab to either invade or colonize.
 * UTI needs Provincial town: 75.000 (this city now can supprt building of armies.)
 * UTI or needs Provincial Capitol:100.000 (this city can now support building of settlers)
 * Lyonesse requests Scotland join them under their banners.
 * Mod: fall had yeld a great crop ( polulation increase +15%) 34.500 inhab
 * request denied: not enough inhab to either invade or colonize.
 * UTI needs Provincial town: 75.000 (this city now can supprt building of armies.)
 * UTI or needs Provincial Capitol:100.000 (this city can now support building of settlers)

1003ad(W)

 * UTI  builds store houses for food.