User:LurkSAR/Map Game/Banks

This is a draft, and has not been added to the Map Game rules yet.

Income money

 * Goods: Larger nations produce more goods. Yearly profits (or losses) from goods are randomly determined by a moderator, and how good sales were is determined by continent.
 * Possible outcomes for normal-sized nations: very bad (-§1b), bad (§0b), good (+§1b), great (+§4b)
 * Services: Your nation's government can buy investments (§1 billion each) in services. Every year, nations are randomly ranked in services profits by a moderator. The top 2 ranked nations' governments get §10 billion, and the next 8 get §2 billion. Each investment gives your nation a better chance of getting a high rank, and provides services to your citizens.
 * Even if your nation doesn't buy services investments, you still have a small chance of getting the §10- and §2-billion profits. Buying investments increases your nation's chances.

Spending money

 * Trade: You may trade money with other player-controlled nations in the Map Game, in exchange for territory, political support, military support, or whatever else you'd like to offer. You can also give foreign aid to other player-controlled nations.
 * Wars: Each war costs §1 billion per nation for each map division that is being attacked, no matter who wins.
 * Both nations have to pay for the attack, unless the attacked nation surrenders in the same year they are attacked.
 * Advanced military: To increase your chances of winning a war, you can buy an advanced military system for §10 billion, which then costs §5 billion per year to maintain. To increase your strength even more, you can buy a WMDs (weapons of mass destruction) for §25 billion each, if you have an advanced military.
 * When attacking with a WMD, you must specify exactly where the weapon was sent.
 * If you end your advanced military program, you will automatically lose all your WMDs.