User:Kyng Fyrst/Map Game/Banks

In the Map Game, each player nation is given a national government bank that stores their government's money. You can choose to spend your money in different ways.

The currency unit in the map game is represented by the § symbol.

Income money

 * Goods: Larger nations produce more goods. Yearly profits (or losses) from goods are randomly determined by a moderator, and how good sales were is determined by continent.
 * Possible outcomes for normal-sized nations: very bad (-§1b), bad (§0b), good (+§1b), great (+§4b)
 * Services: Your nation's government can buy investments (§1 billion each) in services. Every year, some governments receive services income (randomly by a moderator). The top 2 governments get §10 billion, and the next 8 get §2 billion. Each investment gives your nation a better chance of getting a high income, and provides services to your citizens.
 * Even if your nation doesn't buy services investments, you still have a small chance of getting the §10- and §2-billion incomes. Buying investments increases your nation's chances.

Spending money

 * Trade: You may spend and receive money with other player nations, basically however you'd like.
 * You may also give foreign aid to other player-controlled nations.
 * Wars: Each war costs §1 billion per nation for each map division that is being attacked, no matter who wins.
 * Both nations have to pay for the attack, unless the attacked nation surrenders in the same year they are attacked.
 * Advanced military: To increase your chances of winning a war, you can buy an advanced military, which then costs §5 billion per year to maintain. To strengthen it even more, you can buy WMDs (weapons of mass destruction) for §25 billion each, if you have an advanced military.
 * When attacking with a WMD, you must specify exactly where the weapon was sent.
 * If you end your advanced military program, you will lose all your WMDs.
 * Nations with advanced military may purchase an anti-missile system for §35 billion, which lowers the possibility of a WMD attack by 50%, as long as the nation keeps its advanced military.
 * Antarctic stations: Your nation can purchase stations in 11 different regions of Antarctica (see map below) for §1 billion a year. If your nation has the most stations in a region, your nation is given a claim over that nation. If your nation has the most stations in a region for 10 years in a row, that region becomes part of your nation's territory.

Sign up
You can sign up your nation to invest in or buy different things here. You can remove your nation from the list anytime.

Services investing
You can sign up your nation to invest in services here. Please use increments of §1 billion.
 * Amazonas, §1 billion per year
 * Prussia, §1 billion per year
 * Mahusetan Empire,  §1 billion per year
 * Egypt, §1 billion per year
 * Lyonesse, §1 billion per year
 * nation name, investments per year

Antarctic stations
§1 billion per year
 * nation name, Antarctic area, year founded.



Colonized regions
 * Byrd: colonized 1970 by Mahusetan Empire
 * Maud: colonized 1970 by Icelandia
 * Palmer: colonized 1970 by Grunkia
 * George: colonized 1983 by Eastern Rus
 * Wilkes: colonized 2000 by Egypt

Advanced military
§5 billion per year.
 * Prussia, §5 billion per year
 * Deutsche Afrika, §5 billion per year
 * Vrede, §5 billion per year
 * Mahusetan Empire, §5 billion per year
 * New Louisiana, §5 billion per year
 * Thalmor, §5 billion per year
 * nation name, amount

WMDs
§25 billion each, if your nation has an advanced military program. If you end your advanced military program, you lose all your WMDs. Nations hit by a WMD attack pay §5 billion per year for the next 10 years for cleanup, and have a weakened military for the next 5 years.
 * Thalmor, 2000 §25 billion per year
 * nation, year (amount)

Recovering attacked nations
 * Amazonas (Arequipa), 1991-2000, §5 billion per year
 * Amazonas (Amazonas and Mato Grosso), 1996-2005, §10 billion per year
 * Ord Nua (Kansas), 1998-2007, §5 billion per year

1995

 * Goods production: Africa GOOD, Asia BAD, Europe GREAT, North America GOOD, Oceania BAD, South America GOOD
 * Services income: Saudi Arab Republic (§10b), Vetria (§10b), Eastern Rus (§2b), Ord Nua (§2b), Prussia (§2b), New Louisiana (§2b), Amazonas (§2b), Lyonesse (§2b), New Glorious Nation (§2b), Vrede (§2b)

1996

 * Goods production: Africa GOOD, Asia GOOD, Europe BAD, North America BAD, Oceania BAD, South America GOOD
 * Services income: Egypt (§10b), New Louisiana (§10b), Saudi Arab Republic (§2b), Mahusetan Empire (§2b), Thalmor (§2b), Eastern Rus (§2b), Amazonas (§2b), Lyonesse (§2b), Ord Nua (§2b), New Glorious Nation (§2b)

1997

 * Goods production: Africa BAD, Asia BAD, Europe GOOD, North America GOOD, South America BAD
 * Services income: Nicholasburg (§10b), Egypt (§10b), New Louisiana (§2b), Mahusetan Empire (§2b), Amazonas (§2b), Vrede (§2b), New Glorious Nation (§2b), Prussia (§2b), Saudi Arab Republic (§2b), Lyonesse (§2b)

1998

 * Goods production: Africa VERY BAD, Asia GREAT, Europe GREAT, North America BAD, Oceania BAD, South America BAD
 * Services income: Mahusetan Empire (§10b), Egypt (§10b), New Louisiana (§2b), Eastern Rus (§2b), Amazonas (§2b), Vrede (§2b), Vetria (§2b), Thalmor (§2b), Saudi Arab Republic (§2b), Lyonesse (§2b)

1999

 * Goods production: Africa BAD, Asia BAD, Europe GREAT, North America GREAT, Oceania BAD, South America GOOD
 * Services income: Lyonesse (§10b), Mbuji-Mayi (§10b), Egypt (§2b), Shrewland (§2b), New Louisiana (§2b), Vetria (§2b), Thalmor (§2b), Ord Nua (§2b), Mahusetan Empire (§2b), Amazonas (§2b)

2000
A moderator edits this section after 2000 is over.


 * Goods production: TBA
 * Services income: TBA

Big nations
Nations with at least a normal population and area, and at least either a huge population or a huge productive land area.
 * Amazonas
 * Denver
 * Deutsche Afrika
 * Eastern Rus
 * Egypt
 * Lyonesse
 * Mahusetan Empire
 * Mbuji-Mayi
 * Mordor
 * New Louisiana
 * Ord Nua
 * Prussia
 * Saudi Arab Republic

Small nations
Nations with small populations, and either a normal or small productive land area.
 * Trebizond